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Buildings
The Warehouse is the main building in the game, it is necessary to have one to start playing. It does NOT generate money and is used to apply improvements to other buildings. Applies collection time improvements and production bonuses, the more level the warehouse has, the better the bonuses it will offer.

Warehouse
From the warehouse you will be able to collect rewards from all the buildings with a simple click and also see information such as the profits made, the amount of resources collected, daily profits, monthly profits...among others.The position of the warehouse will be very important, since the area around the warehouse will define the bonus that the buildings around it receive.

The circle will get bigger depending on the level of the store.
When placing the buildings, a green or red point will appear that has the following meanings:
Green: The building is inside the warehouse circle and you can take advantage of the production bonus Red: You will not receive the production bonus offered by the warehouse as you are outside of the circle



Small House
This building is used to generate Coins
Cost: 3.4 Coins+ 6 Wood Production: 0.14/ day

Big House
This building is used to generate Coins
Cost: 3 Coins+ 15 Wood Production: 0.15 Coins/ day

Windmill
This building is used to generate Coins
Cost: 6 Coins Production: 0.20 Coins/ day

Furnace
This building is used to turn Foodinto Coal
Cost: 2 Coins Production: 90 Food> 1 Coal

Fishing Shack
This building is used to generate Foodand can only be placed near or on top of a lake. (Several can be placed in the same lake).
Cost: 9.6 Coins Production: 3 Food/ day

Family House
This building is used to generate Coins
Cost: 3 Coal Production: 0.99 Coins/ dayThis building is special and it degrades slower, being able to produce up to 40 USDT before it starts to degrade.
Each building that generates Coinsand Food, will have a state of wear and tear, which can be:
1.Perfect: The production of the building is at 100% 2.Poor Quality: Only 60% of the rewards generated by the building can be claimed 3.Degraded: The production of the building will be reduced to 30%.These states change upon completing the building's Roi for the first, second, and third time, prompting reinvestment in the game over the long term.For example, when the Roi of the building has been reached, that is, payback of that building, the production itself will change to the next state listed above.
Remember that when you level up a house, you lose the Vault % if you haven't claimed it before.
Última actualización 29d ago